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  1. ARCHITECTURE
  2. Hololens 2

Locatable Camera

Didn't work out but here are some references:

  • Official introduction: https://docs.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/locatable-camera-overview

  • Official introduction also: https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/locatable-camera-in-unity

  • Seems to be a solution: https://stackoverflow.com/questions/63193233/hololens-2-unity-how-to-use-the-cameratoworldmatrix-to-correct-the-position

  • Another thread of discussion: https://forum.unity.com/threads/locatable-camera-in-unity.398803/

  • PhotoCapture class ref (used for getting camera info): https://docs.unity3d.com/ScriptReference/Windows.WebCam.PhotoCapture.html

  • Homogeneous coordinate related details in projection calculation: https://issueexplorer.com/issue/MicrosoftDocs/mixed-reality/343

  • WebCamTexture related issue: https://forums.hololens.com/discussion/782/live-stream-of-locatable-camera-webcam-in-unity

  • Not sure if related: https://docs.microsoft.com/en-us/uwp/api/windows.media.devices.core.depthcorrelatedcoordinatemapper?view=winrt-22000

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Last updated 3 years ago

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