Unity

A few important examples of internal assets are as shown below −

  • Scenes − These act as “levels”.

  • Animations − These contain data for a gameObject’s animations.

  • Materials − These define how lighting affects the appearance of an object.

  • Scripts − The code which will be written for the gameObjects.

  • Prefabs − These act as “blueprints” for GameObjects so they can be generated at runtime.

A few other important assets are Placeholder, Sprites and Models. These are used when you need quick placeholders so they may be replaced with proper graphics and models later.

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This chapter is still in progress.

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