Unity
A few important examples of internal assets are as shown below −
Scenes − These act as “levels”.
Animations − These contain data for a gameObject’s animations.
Materials − These define how lighting affects the appearance of an object.
Scripts − The code which will be written for the gameObjects.
Prefabs − These act as “blueprints” for GameObjects so they can be generated at runtime.
A few other important assets are Placeholder, Sprites and Models. These are used when you need quick placeholders so they may be replaced with proper graphics and models later.
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This chapter is still in progress.
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